All core roll rules in one place.

Standard Checks

Use for most objectives.

  • Roll pool dice (d6) from selected stat
  • Add OS modifier based on Stability
  • Compare total to DC 13

Formula:

  • Total = Player Dice Sum + OS Modifier

Outcome:

  • Total >= 13: Success
  • Total < 13: Glitch

Stability shift:

  • 5 x player dice count

OS Modifier Thresholds

By current Stability:

  • 90 to 100: +1d20
  • 70 to 89: +1d12
  • 50 to 69: +1d8
  • 40 to 49: 0
  • 21 to 39: -1d6
  • 10 to 20: -1d8
  • 0 to 9: -1d20

Commute Back Roll (Objective B)

Roll size depends on current Battery:

  • 100: 6d6
  • 81 to 99: 5d6
  • 61 to 80: 4d6
  • 41 to 60: 3d6
  • 21 to 40: 2d6
  • 1 to 20: 1d6

Then:

  • Add OS modifier
  • Compare to DC 13
  • Apply Stability change by dice count

Result Roll (Objective R)

Roll d100 and compare to current Stability.

  • Roll >= Stability: no penalty
  • Roll < Stability: Stability penalty

Penalty tiers when roll is lower:

  • Difference under 50: Stability -10
  • Difference 50 or more: Stability -20

Recharge Roll (Objective U)

Roll d100.

  • If roll is higher than current Battery, Battery becomes that roll
  • Otherwise Battery stays the same

SIP Rule

Spend 1 SIP to negate next OS modifier.

  • Player dice still roll
  • Only OS modifier becomes 0 for that objective

Battery Cost and Limits

  • Objective battery cost: 5
  • Battery floor: 0
  • Battery ceiling: 100

If Battery reaches 0:

  • Hard reset
  • Battery becomes 60
  • Loop +1
  • SIP +1

Stability Limits

  • Floor: 0
  • Ceiling: 100

If Stability reaches 0:

  • Game over

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