Track only what matters.
Character Basics
Write:
- Candidate Name/Pronouns
- Archetype/Stats
- Loop Number
For layout ideas use the Terminal header.
Core Stats
Candidate Battery
- Range: 0 to 100
- Represents available energy
- Usually decreases by 5 per resolved objective
- If Battery reaches 0, hard reboot triggers
Stability Success Probability
- Range: 0 to 100
- Represents how stable your simulation state is
- Changes after most checks based on dice count
- If Stability reaches 0, game over
Special Interest Points
- Starts at 0
- Gain +1 after each completed loop
- Spend 1 to negate next OS die modifier
- Persists across loops
Dice Pools
Assign one of each value of: 1, 2, 3
- MSK (Masking): social performance and expected behavior
- SNS (Sensory): body load, noise, regulation
- LOG (Logic): systems, routines, analysis
Archetype presets:
- Social Camouflage: MSK 3, SNS 1, LOG 2
- System Strategist: MSK 1, SNS 2, LOG 3
- Tension Runner: MSK 2, SNS 3, LOG 1
Objective Tracking (optional)
For each objective, note:
- Objective symbol and name
- Pool used
- Player dice rolled
- OS modifier
- Total result
-
Outcome: Success or Glitch
- The Terminal tracks this and can be fun in a solo play.
Loop Totals (optional)
Track cumulative:
- Total Successes
- Total Glitches
- Final Battery at loop end
-
Final Stability at loop end
- The Terminal tracks this and can be fun in a solo play.
Suggested Sheet Sections
Minimum layout:
- Identity block
- Pools block
- Resources block (Battery, Stability, SIP)
- Objective log table
- Loop receipt notes
What to Update Every Objective
Fast checklist:
- Resolve roll or special check
- Update Stability if needed
- Apply Battery cost
- Check for Battery 0 hard reset
- Check for Stability 0 game over
- Advance to next objective